
EMOLATRO
What if Balatro was multiplayer?

Play your hand faster than everyone else at the table, then grab a gun and shoot the guy across from you before he shoots you.
Classic mode, but there's no discard limit — no play limit either
Everything comes down to speed!

Sit down, draw a hand, and score poker hands like you already know how — pairs, straights, flushes, the usual suspects. But there's no round budget ticking down. Play as many hands as you can grind out before the table flips into a scramble for buff and debuff cards, then into a shootout. Whoever's fastest gets there first.
Build your character.Paint your gun.Decorate your room

Every player is built out of stacked emoji — layer as many as you want and make your player look like whatever's funniest to you. Your gun gets the same treatment, and so does the half-circle room behind your seat. None of it affects how you play. All of it is dumb and all of it is the point.
Send a room code and play with friends

One person hosts, everyone else joins with a code — peer-to-peer, no server, no account. Nobody around? Solo mode fills the empty seats with bots so you can still run a full table by yourself.
Bomb Mode
Hit the target, then pass it on!


Only one seat holds the bomb at a time — and only that seat gets dealt cards. Hit the scoring challenge before the timer runs out and the bomb passes to the next seat with a fresh challenge. Don't, and it goes off in your hands. Last player standing wins.
Runs in almost any modern browser. Keyboard + mouse or Mobile(may not that too easy to play). 2–6 players per table (or solo vs. bots). No download, no account, just open and enjoy.
| Updated | 47 minutes ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | 17han5 |
| Genre | Card Game, Puzzle |
| Made with | Blender, Adobe Photoshop, Three.js, Adobe After Effects |
| Tags | 3D, balatro, bomb, FPS, Multiplayer, pixel, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English, Chinese, Chinese (Traditional) |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Ad-hoc networked multiplayer |
| AI Disclosure | AI Assisted, Code |
Development log
- 0.1.1 fix47 minutes ago






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